Nearly Nothing
by MemeWorks
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Nearly Nothing
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Start microscopic. Hunt. Grow. Survive the meadow.
Screenshot Objective
Eat progressively larger creatures to grow from a dust mite into the meadow's apex predator before being hunted down.
Playlin'sGuide
Nearly Nothing is a daily survival game where you start as a dust mite and eat your way up the food chain to become apex predator in a living, breathing meadow.
You begin microscopic. Every creature you eat makes you bigger, unlocking new prey. The meadow teems with life at every scale, from insects to mammals, all wandering with their own agendas. Eat or be eaten. The climb is ruthless, tactical, and over in minutes.
- You get one attempt per day at the shared daily meadow.
- Start as a dust mite. Eat smaller creatures to grow.
- The bigger you get, the more you can hunt, but predators above you will chase.
- Reach apex predator to unlock The Apex Parlour, where successful hunters gather.
- Every creature that dies gets a procedurally written obituary you can read afterward.
- Leaderboards track the fastest ascent times.
The game has a delightfully morbid Victorian naturalist aesthetic. Everything is catalogued, numbered, and narrated with wry detachment. "Everything in the meadow is someone's mother" sets the tone perfectly.
Why we like it:
- β The leap from dust mite to apex predator in one frantic run is deeply satisfying.
- β The procedurally generated obituaries are weird, poetic, and worth reading even when you lose.
- β Each day brings a new meadow, new strategies, and a global leaderboard to chase.
Hint: Don't chase everything that moves. Bigger prey that you can barely eat gives huge growth spurts, but anything larger than you by even a sliver will turn the tables fast. Watch movement patterns and strike when predators are distracted.
About the Game
Creator: MemeWorks
Category: Arcade
Updated daily: β